Jul 31, 2007, 12:36 AM // 00:36
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#2
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Academy Page
Join Date: Dec 2005
Guild: Council of Exiles [CX]
Profession: W/
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I thought this was already in effect for wands/staves that are Smiting based... (Or based on any other attribute)
Maybe a special effect like giving the item a chance of double damage on hits would be interesting if you clear the weapons req. by a certain amount.
Other than that, I think you gain a boost in damage from your wand for the higher your attribute level is for that stat.
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Jul 31, 2007, 01:23 AM // 01:23
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#3
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I would just give divine favor extra holy damge per point.
So when you carry holy damage weapons, have your damage modied by effects, for,s enchantmens and other skills or use holy damage-dealing skills, you would have any kind o bonus.
Just making the smitting attribute an universal weapon mastery would have not much sense, since monks are a caster class.
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Jul 31, 2007, 01:43 AM // 01:43
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#4
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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"Smiting" attitude is deliberately nerfed in order to encourage monks to kite, protect, and heal. The long period where a 55 monk was the primary way to make any money in the game, and where invincimonks did what they pleased has resulted in a general disallowance of anything that could improve monks as smiters.
I personally think monks should have some more holy damage spells/light spells that equate to mesmer, nec, and ele damage dealers. A party running into 8 of any other class knows they are going to get womped in a certain way and that they run a risk of losing. Run into 8 monks and the only losses will be party members leaving to go to bed, school, or work as the hours tick by of never taking damage and never doing any effective damage. Well, ofcourse you might get knocked down and be irritated while you are bored.
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Jul 31, 2007, 02:31 AM // 02:31
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#5
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Somewhere between GW and Fchan on the nets
Guild: None
Profession: R/D
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Quote:
Originally Posted by MithranArkanere
I would just give divine favor extra holy damge per point.
So when you carry holy damage weapons, have your damage modied by effects, for,s enchantmens and other skills or use holy damage-dealing skills, you would have any kind o bonus.
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YES. Take a hint from Mithran, A.Net.
Quote:
"Smiting" attitude is deliberately nerfed in order to encourage monks to kite, protect, and heal.
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Keeping that in mind, why play a Monk, whose offensive capability is completely tied up in one skilltree, who is CLEARLY being pigeonholed into the role of "healb*tch" or prot, when you can play a Rit, who can heal AND contribute offensively as well? Smiters are nearly pointless. The high energy costs of many Smiting damage spells make them unattractive except to perhaps E/Mos who decide to try something unusual.
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Jul 31, 2007, 03:17 AM // 03:17
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#6
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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Quote:
Originally Posted by OI-812
Keeping that in mind, why play a Monk, whose offensive capability is completely tied up in one skilltree, who is CLEARLY being pigeonholed into the role of "healb*tch" or prot, when you can play a Rit, who can heal AND contribute offensively as well? Smiters are nearly pointless. The high energy costs of many Smiting damage spells make them unattractive except to perhaps E/Mos who decide to try something unusual.
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I agree. And further, when a rit is healing the AI does not immediately send every monster for 5 maps to attack it like they do a monk. However, in many respects the Rit is more balanced in the form and cost of what they do. Early smiting and the incredible healing powers of the monk made the invincimonk possible. The invincirit is yet to be estabished.
And it is not the cost of smite spells that makes them unatractive to me. My monk runs over 60 energy. What makes it unattractive is those 20 to 30 second recharge times for 40-50 pts in damage. There are only about 5 almost attack oriented non-elite smites and two of those are defensive AoE. The rest are pretty much maybe-ifs.
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Jul 31, 2007, 04:06 AM // 04:06
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#7
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Norway
Profession: D/
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What I always found unattractive about smiting is mainly how poorly Divine Favor works with it. There's only one skill in smiting that I can think of which enhances spells cast on friendly targets, and only a handful of smiting spells that are cast on allies. One that's spammable.
It just makes DivFavor kinda pointless for smiters. You don't have much flexibility in making a pure smiter build if you want to take advantage of DF.
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Jul 31, 2007, 04:15 AM // 04:15
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#8
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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See new GW:EN skills for smiting buff.
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Jul 31, 2007, 04:17 AM // 04:17
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#9
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Academy Page
Join Date: Jun 2007
Profession: Rt/R
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/signed
while improve the smithing skills, i wish anet to improve ritualist restoration skill( all mass heal skills require spirits and rit cant remove hex), to let a pure healer ritualist can heal as good as a monk
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Jul 31, 2007, 05:45 AM // 05:45
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#10
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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I like the idea of a damage boost for Smiting when Divine Favor is tied in.
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Jul 31, 2007, 05:56 AM // 05:56
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#11
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Ascalonian Squire
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I love the idea of smiting, but it's just so extremely limited. Word of Censure, and Ray of Judgement are complete trash. Shield of Judgement is pretty much for PvE only. Signet of Judgement is the best one of them all, though I find it hard to use on a monk primary and still be effective. I'm all for smiting buff, I want it to actually be a viable attribute tree for monk primaries.
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Jul 31, 2007, 06:17 AM // 06:17
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#12
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Frost Gate Guardian
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Your title is misleading, I thought you meant make it more over popular than it already is, but you mean weapons.
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Jul 31, 2007, 06:38 AM // 06:38
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#13
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Dark Guild of War [dgw]
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Quote:
Originally Posted by Fitz Rinley
I agree. And further, when a rit is healing the AI does not immediately send every monster for 5 maps to attack it like they do a monk. However, in many respects the Rit is more balanced in the form and cost of what they do. Early smiting and the incredible healing powers of the monk made the invincimonk possible. The invincirit is yet to be estabished.
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I believe there is already an invincirit. Vengeful was Khanhei, anyone?
Quote:
Originally Posted by Hong Kong Evil
/signed
while improve the smithing skills, i wish anet to improve ritualist restoration skill( all mass heal skills require spirits and rit cant remove hex), to let a pure healer ritualist can heal as good as a monk
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I don't think Ritualists need a Resto buff. It's good enough. Sure, you need Spirits to make all your heals effective, but that's the Ritualist's main concept! And if you add Restoration Spirits, you can make your healing even more effective.
Life+Spirit Light= A huge heal like that for 5 energy is extremely overpowered. That's why they introduced the sacrifice. Add life and as soon as it dies, massive 120 heal for the whole party! (i think that's at 12 or 13 resto)
That's only one example. I think a Rit can heal as good as any monk.
Last edited by runeseeker1; Jul 31, 2007 at 06:44 AM // 06:44..
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Jul 31, 2007, 07:51 AM // 07:51
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#14
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Quote:
Originally Posted by Fitz Rinley
I agree. And further, when a rit is healing the AI does not immediately send every monster for 5 maps to attack it like they do a monk. ...
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u have little hit points do use of superior rune(s),insignioas that do not give health, and weapons that do not have health bonuses? If so try to increase your health and see how you will loose your monster magnet status.
Agreed on the divine favor and smiting interaction, but they will never be able to improve it unless they add it to smite damage, well, you can smell what the new FOTM would be.
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Jul 31, 2007, 07:58 AM // 07:58
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#15
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Forge Runner
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I believe Smiting is mainly nerfed because of the elementalists using them.
Smiting Prayers have high damage but they come with a hefty energy cost.
But GW:EN should have something to cover the stuff up.
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Jul 31, 2007, 12:01 PM // 12:01
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Oh, no, smitting is nerfed because energy managing classes, such as Mesmer or Elementalists, would take too much advantaje from smitting speels, since they have no required bonus from Divine Favor.
The only link to divine favor are some enchantments and ally-targeted spells, but all the enemy-targeted spells get absolutely no bonus, so Elementalists and mesmers use them waaay more efectively.
Adding a bonus to Divine Favor, so only Monks can get the most out of them, but for other professions they are the same as now, would be the best option.
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